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AI Insights · Timothy · January 2022

Top 5 Basketball Games on Android in Brazil: Q4 2021

Discover the performance trends of the top 5 basketball games on Android in Brazil during Q4 2021, including insights on weekly downloads, revenue, and active users.

Top 5 Basketball Games on Android in Brazil: Q4 2021

Throughout the fourth quarter of 2021, the performance of the top 5 basketball games on the Android platform in Brazil showcased interesting trends in weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared based on data from Sensor Tower.

NBA LIVE Mobile Basketball from ELECTRONIC ARTS saw a steady increase in weekly revenue, peaking at approximately $952 in the first week of November. Weekly downloads also showed a positive trend, growing from around 18K at the end of September to over 30K by the end of December. The game’s weekly active users increased significantly, starting at 140K and reaching around 176K by the end of the quarter.

Basketball Stars: Multiplayer by Miniclip.com experienced consistent weekly revenue, with a peak of $547 in early November. Weekly downloads showed growth, rising from 20.8K at the end of September to 27.1K by the end of December. The game’s weekly active users fluctuated but showed an overall increase, starting at 89K and ending the quarter at 96K.

Basketball Arena: Online Game from Masomo Gaming had notable weekly revenue, peaking at $800 in late November. Weekly downloads were strong, particularly in November, where they reached approximately 28.3K. The game’s weekly active users increased steadily, starting at 37K and reaching about 61K by the end of December.

Flip Dunk by VOODOO had a mixed performance in weekly downloads, with a significant drop from 28.8K in late September to around 9.7K by the end of December. Despite this, the game maintained a consistent level of weekly active users, starting at 60K and ending the quarter at approximately 32K.

Extreme Basketball by Rollic Games, although new to the market, showed impressive early engagement. Weekly downloads peaked at around 55.8K in mid-November. The game’s weekly active users also saw a notable increase, starting from 11.6K in early November to approximately 27.9K by the end of December.

For more insights and detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022